﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TargetFollow : Singleton<TargetFollow> {
    Transform target;
	// Use this for initialization
	void Start () {
		
	}
	public void Init(Transform target)
    {
        this.target = target;
    }
	// Update is called once per frame
	void LateUpdate () {
        transform.position = target.position;
	}
}
